- 2 x ECU
- 4 x Basic Industry Processor
- 2x Advanced Industry Processor
- 1 x Launchpad
The eagle-eyed amongst you will notce there are actually 5 basic processors there. This planet is producing a bit more material than the 4 basic processors would consume, but not a lot more. So my optimised setup is to swap the 5th processor between the two P1 products each day. Note that I don't need to rebuild it, only change the schematic, which is free to do. At some point I will have to build another advanced processor to use up those extra P1, or ship them to another planet to have the P2 manufactured there.
My "best" planet actually has 6 basic and 3 advanced processors, but for most of my planets it's 4 and 2.
I'm also trying out a bit of P1 but that's a pain because of the hauling required. It seems to need emptied every day and a half. Setup is below:
You can see there is only 1 ECU. The 8 basic processors keep pace almost exactly with the 10 extractor heads. Not quite sure how best to optimise this. I have tried adding an extra ECU but then I can only fit on a couple of heads and no processors to actually convert the extra material to P1.
More to come as I optimise the planets more!
How much are get getting per extractor head? What sorts of cycles are you running?
ReplyDeleteI was thinking of setting up P1 planets on my alts with a "fire-and-forget" strategy for earning some extra isk. How's this look to you:
-- 1 ECU
-- 10 Extractor Heads
-- 1 Silo
-- 6 Basic Processors
-- 2 Launchpads
I'd run the Extractors on 9 day cycles and plan on picking up the P1 every 7-9 days. This should give me about 15-20k m3 cargo (easy for a Bestower). I could also switch the type of material being harvested to allow hotspots to rest, making it so I don't have to rebuild the base very often.
2 different plans I'm considering at that point:
1) Just sell the P1 and call it a day (easy, but not as much income)
2) Ship it all to a factory planet to make P2 or P3 (probably on my main so it can me monitored).
Thoughts?
Interesting. So running 6 basic processors constantly would create 5760 P1 units per day, so just less than 7 days (6.8 days to be exact) you would fill up a cargo hold of 15000m3, and you could leave it for 9 days with a bigger cargo.
ReplyDeleteTo have the 6 processors running constantly you'd need an output per head of 180 units every 30 minutes. This is achievable but not on 7 day cycles in high sec at least. For a very abundant material you can get 120+ per 15 minute cycle, but it can easily be as low as 35 per cycle though for a rarer P0. You'll need to play about with different cycle lengths and probably find you'll be on 24h cycles to keep the processors running.
Your other problem will be storage. You can't route from storage to storage, so to launch all your stuff without paying expedited transfer fees on top of export taxes you want 3 launchpads to fill your 15k hold, with 2 processors feeding P1 output into each pad. Of course toward the end of your 7 days you are then running out of storage for the incoming P0 which might lead to waste. You could use the command center for incoming P0 but its storage is small so to avoid waste you'd want to be confident the processors keep pace with your extractors.
You'd need 4 pads for a 20k cargo, which would eat a lot of grid/CPU so that may not be an achievable goal.
So, good idea in principle but:
- you'll need to play about with how often you set your extractors off, I suspect you'd have to do this every 1 or 2 days to get enough material
- storage space you will have to think carefully about
Ok, I've given it a shot and so far I'm disappointed in my plan...
ReplyDeleteBecause of an Incursion in my system (yeah, lots of fun), I had to just jump out in a shuttle and use an existing planet that I was previously trying to update every few days with short powerful cycles.
I deleted almost everything but the command center and rebuilt this small colony on the world's one remaining hotspot:
http://www.flickr.com/photos/59521316@N04/5445747934/
As you can see, it's only pulling in 12k P0 per hour, or enough for two Basic Processors. This is a very disappointingly low number. I decided to set the thing up anyway, just so I can see what I'm left with in a week in terms of hotspots. You can do all the math you want ahead of time, but practice is the best teacher.
From what I see, I can spend 1,345,000 to set up this base and make 2,688,000 in revenue for 1,343,000 profit. This is assuming I can catch 200 isk per unit of P1 (which is a conservative estimate).
If I find a better planet, I'll still have the same basic stragegy: 1 ECU with 10 extractors feeding into a Silo. The Silo feeds into factories which feed into 1 or more pads.
With an 8 day program (so I've got some breathing room), the extractor cycles are 2 hours each. Even with such long cycles and program times, the program graph is still very lopsided. I was hoping to achieve a relatively even graph to ensure I wouldn't have to move the colony around as often.
I'll try some other planets either later today or tomorrow.
Incursion - unlucky...
ReplyDeleteThat is a disappointing result, but I have found low yields myself on lava and plasma planets especially. I think there is a lot of competition there - I'm guessing that people might be a bit fixated on outputting Robotics. There's a lot of chat about Robotics in the Eve forums.
I am actually travelling (work trip) so I'm on a 7-day cycle myself. If I can get access (and download the next patch as well) with my laptop I'll do another post with my results for longer time periods in the next day or 2, but that might have to wait until next week.
By the way, on the profit calculation, you should "amortize your intial outlay", as we say in the world of management buzzwords. So if you use the planet for 10 weeks, then your spend is 0.13m per week for the construction and your profit is thus about 2.4m per week using your numbers.
That's simplified a bit because you might change the layout which incurs additional building costs, and you have to pay export taxes as well, but hopefully you get what I mean anyway.
I understand what you mean by amortizing it out. Right now I'm not 100% sure how long resources will last in this manner, so I'd rather consider it an up front cost that I'll have to pay out in the first cycle... which I can!
ReplyDeleteIf the 2.4M a week can keep up for even 3 additional weeks, then it might be worth doing on my alts... but I'll still want something better for my main.
The lava in question was also being mined out by me over the last week or so but in a different (and much better) hotspot. I think it'll just take some hunting.